- Gameplay scripting in Squirrel for RIVE.
- Prototyping various gameplay related features.
- Attended gamescom as an exhibitor at the indie MEGAbooth.
- Custom engine written in C++ 98
In between transitioning from my internship to a full time job I worked at Two Tribes on their latest title called RIVE.
During my time there I mostly did gameplay programming within Squirrel, the scripting language the game is build upon. Apart from that I was lucky enough to join the team at gamescom to present RIVE at the indie MEGAbooth. Showcasing the game to the public for the first time!
Music & SFX