Mousetrap
Overview
Work
- Win32 Setup & OO Bridge
- DirectX incorperation
- PhysX incorperation (mainly joints & collision)
- Basic HLSL shaders
- Wavefront .obj & .mtl loader
- Skybox
- Terrain
- Cinegraphic camera (Hermite interpolation)
Tech
- C++ 11
- Microsoft DirectX 10 (june)
- Nvidia PhysX 2.8.3
Description
Computer simulation of an old boardgame called Mousetrap.
The entire scene is driven by Nvidia PhysX & rendered with DirectX 10. (Versions available early 2013)
The focus of this project was entirely on research rather than on the visuals.